V2 Rollout -- V2 is rolling out now. New features go live as soon as they are ready, through October 7, 2026, and some features may be briefly unavailable while that happens.

Novarrium for Game Developers

One Lore Bible Your Whole Game Can Trust

Factions, characters, places and rules in one place, with AI-written lore that is checked against your canon instead of inventing its own.

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V2 opens October 7, 2026. Upgrade for instant access, or join the waitlist.

Games collect lore from everyone: the writer, the quest designer, the artist, the person who wrote the item descriptions at 2am. Contradictions ship. Novarrium gives the world one source of truth, locks the facts you have decided, and checks every piece of AI-written lore against them before it reaches you.

The consistency problem

Canon by Committee

The concept art, the quest text and the codex entry each describe the same character differently.

Generic AI Lore

General chat tools write plausible fantasy that ignores your world, then you spend longer fixing it than writing it.

Retcons Nobody Tracked

The capital was renamed in the second draft. Six documents still use the old name.

What Novarrium does about it

Locked Character Design

Visual traits chosen in the Character Forge become fixed facts. Writing that contradicts them is caught before it reaches you.

A World Map

Draw the world in ink: landmasses, terrain stamps, your own named stamps and labels along a path.

World Rules as Constraints

State how your world works once. AI-written lore is checked against every rule, deterministically where possible and semantically where not.

Change Tracking

When canon changes at a point in the story, record when. Writing set before that point keeps the old truth.

Build it once. Keep it true.

V2 opens October 7, 2026. Upgrade for instant access, or join the waitlist.

Get Early Access

Straight answers

Can I export my lore into Unity, Godot or Unreal?

Not yet. You can export your writing as JSON or plain text today, but there is no export built for game engines. If that is what you need, tell us: it is on the table, and demand from game developers decides when it gets built.

Does it write dialogue trees or quest logic?

No. Novarrium writes prose (lore entries, histories, in-world documents, story chapters) and keeps it consistent with your world. Branching dialogue and quest scripting belong in your engine or narrative tool.

Can a team share one world?

Not today. A world belongs to one account. If shared worlds would change your decision, let us know.

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