Novarrium for Game Developers
One Lore Bible Your Whole Game Can Trust
Factions, characters, places and rules in one place, with drafted lore that is checked against your canon instead of inventing its own.
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Games collect lore from everyone: the writer, the quest designer, the artist, the person who wrote the item descriptions at 2am. Contradictions ship. Novarrium gives the world one source of truth, locks the facts you have decided, and checks every piece of drafted lore against them before it reaches you.
The consistency problem
Canon by Committee
The concept art, the quest text and the codex entry each describe the same character differently.
Generic Chatbot Lore
General chat tools write plausible fantasy that ignores your world, then you spend longer fixing it than writing it.
Retcons Nobody Tracked
The capital was renamed in the second draft. Six documents still use the old name.
What Novarrium does about it
Locked Character Design
Visual traits chosen in the Character Forge become fixed facts. Writing that contradicts them is caught before it reaches you.
A World Map
Draw the world in ink: landmasses, terrain stamps, your own named stamps and labels along a path.
World Rules as Constraints
State how your world works once. Drafted lore is checked against every rule, deterministically where possible and semantically where not.
Change Tracking
When canon changes at a point in the story, record when. Writing set before that point keeps the old truth.
Straight answers
Can I export my lore into Unity, Godot or Unreal?
Not yet. You can export your writing as JSON or plain text today, but there is no export built for game engines. If that is what you need, tell us: it is on the table, and demand from game developers decides when it gets built.
Does it write dialogue trees or quest logic?
No. Novarrium writes prose (lore entries, histories, in-world documents, story chapters) and keeps it consistent with your world. Branching dialogue and quest scripting belong in your engine or narrative tool.
Can a team share one world?
Not today. A world belongs to one account. If shared worlds would change your decision, let us know.
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