V2 Is Not a Launch Day. It Is Already Arriving.
Your world drifts the longer you build it. We are rebuilding Novarrium so it holds, and shipping each piece the moment it is tested and verified.
Product Updates
Novarrium Team

The longer you build a world, the more it drifts. A border moves between two maps. A rule you set in the first session quietly stops applying by the tenth. A faction that was wiped out turns up in a quest, a scene, a script page. You did the work. You wrote the rules. The tools you kept them in did not hold them.
That drift is the reason Novarrium exists, and it is the reason we are rebuilding it. Novarrium V2 is a visual worldbuilding engine for anyone who builds a story world: novelists, worldbuilders, game designers, GMs, screenwriters and comic writers. Underneath every new surface it has one job: everything you build becomes a rule your plan and your pages are checked against. Not a suggestion. A rule with a checker behind it.
This post is the running record of V2. It tracks what is live, what is being tested right now, and what comes next. It will be updated as pieces land, so the date at the top matters.
Schedule update, October 6: the full V2 is now scheduled to be complete by October 20, 2026, not October 7. We need the extra time to finish and verify the last pieces, and we would rather ship them right than ship them on a date. Everything already live stays live, and updates keep arriving the moment each one is verified.
Opened, October 21, 2026: V2 is open to every author. Updates keep arriving the moment each one is verified, and this page keeps the record.
V2 is a process, not a date
Most products save everything for one big launch. You wait months. You get a hundred changes at once. Half of them break something you rely on.
We do not do that. Every V2 update ships on its own, the moment it is ready, so you get immediate access to each piece instead of waiting for the whole. V2 opened to every author on October 21, 2026, and updates keep shipping this way. While pieces land, a feature may be briefly unavailable; nothing you have built is affected. Ready means three things, every time:
- Covered by tests that fail the moment the behaviour they guard changes.
- Run against real chapters on our own test novel in production, not a demo.
- Verified live before we tell anyone about it.
Then it is yours. No waiting list for features that are done, and no surprise regressions from a launch that bundled fifty changes into one. You will read about things on this page that shipped last week. That is the point.
Find the contradictions before a reader does
Paste a chapter right here. The free Continuity Scan quotes every contradiction from both sides. No signup, 3 scans a day. Open the full scan page
Add your Story Bible (optional): the facts and rules to check against
Without it, the check uses what your text establishes earlier on.
What is already live
These are in your account today.
One planner for every kind of project
Novels, worlds, games (through GameForge), tabletop campaigns, film and TV, and comics all plan in the same place. Each kind of project gets the planning pieces it needs, and all of them share one Story Bible and one set of checks. Those checks look at the plan itself and flag problems in it, like a thread you opened and never closed or a piece that contradicts another, before any of it reaches a page.
World rules are checked against your plan
A rule you write for your world used to matter only once a chapter existed. Now the Consistency Engine checks your plan against your world rules too, so a session, an episode or an outline that breaks one is flagged while it is still a plan and still cheap to change.
Fill in the rest, with you approving each piece
Staring at an empty planner is its own kind of drift. "Fill in the rest" drafts suggestions for the parts of your plan you have not written yet, built from what you have. You approve each one. Nothing is saved without you.
A planning partner for each kind of project
Every kind of project has a planning partner you can talk to: the Design Partner for games, the Co-GM for campaigns, the Writers' Room for film and TV, the Editor for comics and the Loremaster for worlds. It reads your whole plan before it answers, and it remembers the conversation, so you do not have to explain your world again every time you open it.
Import a draft, exactly as you wrote it
Bringing a draft in no longer means handing it over. Your chapters are kept exactly as written. You confirm where the chapter breaks fall. And every finding the import makes about your story, a character, a place, a rule, shows the quote from your own text it came from, so you can see why it is there.
Worldbuilding by hand is free
Building your world by hand is free on the Free plan: draw your maps, build your characters, write your rules and grow your Story Bible, and every account gets 3 character portraits. Drafted chapters, generated characters and generated maps run on the paid plans, and everything you build here is what holds those chapters to your world. Stories in an account inactive for 120 days are removed, and we email you first.
Interactive maps
A canvas-based map of your world. Drag locations where they belong, connect them with routes and borders, and see your factions and regions laid out instead of listed. When a location moves on the map, it moves in your Story Bible too.
Map history
Your painted map keeps its recent history: a version every few minutes while you paint (the last twenty), and always the map as it was before a big erase. Go back to an earlier one whenever you like, and if the restore was a mistake, undo it. Repainting a coastline no longer means losing the old one.
Character Forge V2
Characters are where a story drifts first, so they got the deepest rebuild. Forge V2 gives every character a generated portrait, an OCEAN personality profile that shapes how they speak and decide, visual presets for the traits that must not drift, and a relationship web, so who trusts whom is written down before a scene is drafted.
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Book export on every plan
Your book is yours. Export your finished chapters as DOCX, EPUB, PDF or plain text on every plan, the Free plan included, so you can publish and sell it. Your world itself, the characters, locations and Story Bible, stays in Novarrium, where it keeps holding every chapter to your canon.
Under the hood: the Consistency Engine got quieter and sharper
Not every V2 update is a screen. Some of the most important ones shipped in the part of Novarrium you never see: the checks that run on every chapter before it reaches you.
- Repairs happen in place. If a drafted chapter broke one rule, it used to be thrown away and redrafted from scratch. Now the offending sentence is patched and re-checked, and the chapter you were about to read is the chapter you get.
- Held chapters show you the line. When a chapter cannot ship because it contradicts your canon, you see the exact sentence that did it and the rule it broke, instead of a vague notice.
- You decide what happens to a held passage. Under each cited passage: fix this passage, keep it as written, or redraft the chapter. No retry loop you cannot see into.
- Every flag cites its source. A consistency warning now quotes the line of your canon it conflicts with, and that quote is checked against your Story Bible before you see it. If the engine cannot prove the conflict, it becomes a note, not a hold.
- Locked facts are re-read right before drafting. A small change with a measurable result. In our tests, first drafts that honored every locked trait, before any checks ran, went from two in five to four in five. Logic-Locking catches the rest.
What is next (in testing now)
This is the list we are building against today. Items move from here to the section above as they clear verification, and the list will change. That is the point of shipping this way.
- A character preset library with composed portraits. Pick a body type, skin tone, hair, face, outfit and accessories. You get a portrait that is the same every time you open the character sheet, and those exact traits are written straight into the description every draft works from.
- Genre-aware outlines. A mystery needs a different chapter shape than a romance. The story planner is being taught the difference.
- Plan-only outline fields, clearly marked. Subtext and notes are for you. They are never sent to the language model that drafts your prose, and the outline will say so on every surface.
How to follow along
Three places, no newsletter required:
- This post. It is updated as pieces ship. Check the date at the top.
- What's New on the homepage. The four most recent updates, always current.
- The V2 email list. One email when each new piece lands, and nothing else.
Start building
The worldbuilding engine is live and free. Open the world builder and start mapping, or get an email as each piece lands.
Your world. Your rules. We are building the engine that holds every page to them, one verified piece at a time.
122 writers. 1.3M words tracked.
Bring your draft and Novarrium proposes a Story Bible from it: the characters, places and rules it finds, each with the line it came from, for you to review. When a new chapter breaks a fact you locked, it is repaired or held for you.
Importing your draft is free, and so are your next 3 drafted chapters, each held to your Story Bible. After that, drafting is on a paid plan.